Wednesday, February 17, 2016

Researches develop a wireless flexible smartphone with bend input


Researches develop a wireless flexible

 smartphone with bend input

The device, called ReFlex, lets users interact with the device, 

and experience tactile feedback by bending the phone



Researches develop a wireless flexible smartphone with bend input



Researchers at the Human Media Lab at Queen’s University have 
developed a
 wireless flexible smartphone that combines multi touch with bend input. 
The phone, named ReFlex, lets users experience physical tactile
 feedback through bend gestures. The device uses a LG Display Flexible
 OLED touch screen with a resolution of 720p and is powered by an 
Android v4.4 Kitkat board that is mounted to the side of the display. 
There are bend sensors located behind the display of the ReFlex that
 apps can use for input. There is also a voice coil that allows the 
ReFlex to simulate forces and friction via detailed vibrations of the 

display. This combined with the passive feedback that a user feels 
when bending a display, allows for a realistic simulation of physical
 forces.
Roel Vertegaal, Director of the Human Media Lab says, “This
 represents a completely new way of physical interaction with
 flexible smartphones. When this smartphone is bent down on the
 right, pages flip through the fingers from right to left, just like they
 would in a book. More extreme bends speed up the page flips. 
Users can feel the sensation of the page moving through their
 fingertips via a detailed vibration of the phone. This allows
 eyes-free navigation, making it easier for users to keep track of
 where they are in a document.” The flexible capabilities of the device
 can also be used to interact with games likeAngry Birds, wherein 
the bending of the screen simulates the stretching of the slingshot. 
When released, the bird is sent flying towards the pigs. Vertegaal 
believes that such devices will be available in the market within five
 years and a prototype of the device will be unveiled at the Conference
 on Tangible Embedded and Embodied Interaction (TEI) conference in
 Eindhoven.

https://youtu.be/Sfc_Peev660https://youtu.be/Sfc_Peev660

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